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如何给已经bind的模型添加骨骼

add influence

你可以添加跟过的influence 给已经被bind的模型,具体操作如下:选择新的骨骼,再选择这个模型,然后点Skin/Edit Smooth Skin/Add influence

You can add more influence to your smooth bind by selecting the new influence object + obecjt with the skin cluster and adding the influence:

Skin -> Edit Smooth Skin -> Add Influence.
You should make sure to lock the new influ weights at 0 so that it doesnt change your current weight maps

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是自己碰到的问题 在网上搜到了解决方案 希望能搞帮助到大家